Craig Cliff’s Reading List
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Books
Alexander, Leigh, Clipping Through: One Mad Week in Video Games (2014, Gumroad)
Carpenter, Jerry, Game Toilet Vol. 1 2007 – 2014 (2014, Magnetic Boots)
Darnielle, John, Wolf in White Van, (2014, Farrar, Straus and Giroux)
Gibson, Jon et al, SUPER iam8bit: More Art Inspired by Classic Videogames of the ’80s (2011, I AM8-BIT, LLC)
Holmes, Dylan, A Mind Forever Voyaging: A History of Storytelling in Video Games (2012, CreateSpace Independent Publishing Platform)
Irwin, John, Super Mario Bros. 2 (2014, Boss Fight Books)
Taylor, T.L. Raising the Stakes: E-sports and the Professionalization of Computer Gaming (2012, The MIT Press).
Wark, Mckenzie, Gamer Theory. (2007, Harvard University Press).
Theses
Hinnant, Neal C., ‘Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of E-Sports.’ (2013, Georgia State University, 2013: http://scholarworks.gsu.edu/communication_theses/102)
van Ditmarsch, Joerik, Video Games as a Spectator Sport: How electronic sports transforms spectatorship (2013, Utrecht University)
Selected Articles and Papers
Arthur, Charles and Stuart, Keith, ‘How video gaming turned into the world’s newest spectator sport’ (August 2014, The Guardian: http://www.theguardian.com/technology/2014/aug/30/video-games-spectator-sport)
Cheung, Gifford and Huang, Jeff ‘Starcraft from the Stands: Understanding the Game Spectator’ (2001, CHI: http://jeffhuang.com/Final_StarcraftSpectator_CHI11.pdf)
Gaudiosi, John, ‘Big brands gravitating towards eSports’, (July 2014, Fortune: http:///fortune.com/2014/07/24/esports-sponsors/)
Groen, Andrew, ‘How video games are becoming the next great North American spectator sport’ (September 2012, Ars Technica: http://arstechnica.com/gaming/2012/09/how-video-games-are-becoming-next-great-north-america-spectator-sport/)
Keogh, Brendan, ‘The virtual grandstands of professional video gaming (June 2014, ABC Australia: http://www.abc.net.au/news/2014-06-03/keogh-videogames-as-a-spectator-sport/5495870)
Leibowitz, Leil, ‘Google Gets It: Video Games Are A Spectator Sport’ (May 2014, New Republic: http://www.newrepublic.com/article/117858/google-may-buy-twitch-1-billion-why-it-makes-sense)
McGrath, Ben, ‘Good Game: The rise of the professional cyber athlete’ (November 2014, New Yorker) http://www.newyorker.com/magazine/2014/11/24/good-game
Other
Snead, Jeremy, Video Games: The Movie [film], 2014.
Valve, Free to Play [film] (2014), available here: https://www.youtube.com/watch?v=UjZYMI1zB9s
Twitch, www.twitch.tv
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